The trade-off under this doctrine is that light cruisers and destroyers have mediocre anti-submarine warfare capabilities and weak escort efficiency bonuses, so vulnerable friendly shipping may require more effort to defend. Submarines are made very dangerous to the enemy. Such stealthiness can also be valuable in normal combat or escaping from it, which is usually the best course. This is an offensive doctrine focusing on attacking enemy convoys with coordinated stealthy surface and submarine raiders that have superior abilities to find and destroy enemy shipping while evading enemy detection. Trade Interdiction Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. This is the most powerful doctrine for surface action. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. This cost may be modified by spirits, advisors, and special bonuses from focuses, events, or decisions.ĭoctrine trees Fleet in Being A strong fleet focused around battleships means that we are a force to be reckoned with when deployed at sea. Base cost to research Įach individual doctrine has a base cost of 100 Naval xp to unlocked.
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